
More than a decade of research.
from the #1 ranked public Department of Special Education at the University of Kansas
VOISS is grounded in evidence-based practices for social skills and XR, built upon more than a decade of federally funded research. Our technology utilizes immersive environments that provide students with safe, realistic social situations that teach them the skills they need to navigate social situations.
Publication Highlights

Adam Carreon, Sean J.Smith, Bruce Frey, Amber Rowland & Maggie Mosher

Maggie A. Mosher, Kathleen L. Lane, Amber L. Rowland, Adam C. Carreon, Sean J. Smith, Bruce B. Frey, Wayne S. Sailor, Neal M. Kingston, Haidee A. Jackson, Samantha R. Goldman, Angela A. Williams, Ankita Bhattashali

Amber Rowland, Maggie Mosher, Samantha Rose Goldman, Sean J. Smith, and Adam C. Carreon
Contact us to learn more about our publications.
Research-Driven Impact
VOISS is the culmination of more than a decade of federally funded research. Our platform transforms social learning into measurable results, providing students with the confidence to navigate complex school-based social dynamics through high-fidelity, evidence-based simulation.
“
The academic and business development of the VOISS work seems to have major potential for good. All those involved deserve thanks.
— Parent of a middle school student using VOISS
More of our Publications:
Designing for Successful Educational Experiences in Virtual Reality Environments
1
Carreon, A., Rowland, A., Smith, S., Lowery, A., & Mosher, M. (2024). Designing for Successful Educational Experiences in Virtual Reality Environments. Journal of Special Education Technology, 01626434241277191.
The Social Validity of Video Modeling Versus Virtual Reality for Improving the Social Communication Skills of Middle School Students
2
Carreon, A., Rowland, A., Smith, S., Lowery, A., & Mosher, M. (2024). Designing for Successful Educational Experiences in Virtual Reality Environments. Journal of Special Education Technology, 01626434241277191.
The Technology Immersive Presence Scale (TIPS) proof of concept: Creating a student accessible measure of presence in virtual environments.
3
Mosher, M., Frey, B., Carreon, A., Smith, S., Rowland, A., & Lowrey, A. (2024). The Technology Immersive Presence Scale (TIPS) proof of concept: Creating a student accessible measure of presence in virtual environments. Journal of Interactive Learning Research.
Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD
4
Carreon, A., Smith, S.J., Frey, B., Rowland, A. & Mosher, M. (2023) Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD. Journal of Research on Technology in Education
Contact Us for more information about our Publications and Presentations.